Artem Zakrevskii
- I'm 29 years old. Have Engineer degree.
- 2D Artist, Character Artist, based in Łódź, Poland.
- Specialized on Concept Art Illustration.
- Hardworking and passionate, devoted to my work.
- Self-motivated and always ready to learn.
- Being truly inspired by games, modern art, science fiction and travelling.

My skills
- Photoshop
- Blender
- Autocad
- Sketching concept designs and key elements of the visual style
- Applying textures to all visual elements
- Adding lighting and shading effects to all elements, ensuring consistency in color, intensity and lighting levels
- Advanced understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness
- Solid knowledge of game genres and latest trends in gaming
Language skills
- Russian: Native
- English: Intermediate (B1)
- Polish: Intermediate (B1)
Education
- Kaliningrad State Technical University. Master degree
- Game Design Document: Define the Art & Concepts
- Intro sketching XYZ School
- How to Become a 2D Artist: An Introduction to the Profession
- Introduction concept art with Dmitry Klyushkin
- Anatomy for Figure Drawing: Mastering the Human Figure
Portfolio
This portfolio is based on a game project ‘Entropy’ that I have been working on for the last year. Going deep into the details of the lore I designed characters and a plot of the story.
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Sounds of gunfire have stopped and the noise of breaking spine bones came out in silence.
A team of geologists with the protagonist arrived to Antarctica, the Wilk Land crater. Protected by a private military company they came to explore an abandoned autonomous research station that hovered over the ice sheet fault. The team went down to the signal and found a complex of underground facilities.
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A massive figure with huge metal wings reflecting the sunshine pierced through the clouds above the cliff and froze in the sky. Her bottomless black eyes terrified me. She reached me out blinding me with her shining and I slowly started losing my consciousness. I wanted to find a salvation. I tried so hard and got so far. But in the end I lost everything. And now it doesn`t even matter. This final journey is such a beautiful place.
A strict isolation was implemented to eliminate the influence on the development of civilization. The minds of intruders are extracted, defragmented and examined in details. These measures are necessary in order to defence secrecy.
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‘Dive into water and relax, it will soothe you and wash all the negative thoughts away’.
This active neuroenvironment allows us to improve and properly structure the work of any types of nerosystems. We can use it in different energy states to support the functions of our systems.
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By the age of 30 my life is nothing but a Groundhog Day. Was it all worth it paying my limbs and taking part in never-ending wars? God knows how deeply exhausted I am.
The protagonist was born in 2137. She is 30 years old by the moment the story starts. It`s Northern Union (authoritarian technocratic state in Scandinavian countries). During the military operation and being a soldier of a private military company she lost her limbs in Cairo wasteland. Since that moment she has had the synthetic muscle-powered prosthetic legs and arms.
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Once you step on the forbidden land you inevitably pass into oblivion.
Taking various shapes and in cooperation with other systems they protect the secrets of continent existence night and day. Not a single attempt of interaction with this civilization is allowed.
A few words about my project
The project is created in a grimdark style where the leitmotif of the whole narrative is the question ‘What is worse: the infinite life in the universe doomed to reach a state of thermodynamic equilibrium or death?’
Working on the story I plunged deeply into cosmological theories and hypothesis trying to make it more realistic. I wanted to let people know that our world is unique and diverse in the way it is even without magic.
Due to the explosion of scientific interest I believe that this project will succeed and viewers will be truly engaged into it.
The final goal is a single-player grimdark drama focused on immersing a player into a storytelling with the elements of an action-adventure. With this game I intend to contribute to popularization of science.
Creating ‘Entropy’ was a fascinating process that made me inspired by sci-fi art, music and products of Quantic Dream, Kojima Productions, Blizzard, Bioware and many other game studios.
Other works
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"Deat knight" Game art for the world of warcraft The death knight, after being freed from the influence of the Lich King, returned home
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"Blood Elf" Game art for the world of warcraft. Getting condemned by a squirrel, as the forest burned down along with the soldiers of the alliance
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"Jinx" game art for league of legends